Tuesday, November 17, 2009

What Yugioh cards are best to fight these decks: Monarchs, Six Samurai, Burn, Elem Hero, and Crystal Beast?

I would like to do a better job of making a side-deck to fight these great decks. Please help!

What Yugioh cards are best to fight these decks: Monarchs, Six Samurai, Burn, Elem Hero, and Crystal Beast?
Here is a list of decks and their weaknesses





Monarch: Divine Wrath, Forced Back, Solemn Judgment, Mask of Restrict x3


Six Samurai: Compulsory Evacuation Device, and every card for monarch destruction


Burn: Barrel Behind the Door, Trap of Board Eraser, Des Wombat, Damage Polarizer, and other damage negating cards


E-Hero: D.D. Crow x3, and other D.D. Cards, plus Heavy Storm and Cursed Seal of Forbidden Spell


Crystal Beast: Magic and trap Destruction cards, Chain Disappearance, D.D Cards, Desert Twister.
Reply:i aprove with the one and only
Reply:Here's your 15 sideboard





2 Tatami Flip: Monarch


2 Skill Drains: Six Samurai, Burn, elem hero and crystal beast and monarch


1 Torrential Tribute: Six Samurai and Crystal Beast ( They both have speedy summoning)


2 Mobius the Frost monarch: Burn and Crystal beast


1 Dark Dust spirit: Six Samurai


2 Exiled force: Monarch, Burn and Elem hero


1 Des wombat: Burn


2 Heaven Punishment: ALL


1 Bottomless trap hole: monarch and elem hero


1 Deck devastation Virus: Six samurai, burn., elem hero and other crystal beast





Good, isn't it?





Other suggestions are needle ceiling and spell canceller for crystal beast. Crystal beast are very dependent on spells
Reply:I run a burn deck, and with my need for traps, monarchs kinda kill me =P therefore, I have **pulling the rug**, which negates the effect of a monster if the effect was activated as soon as it was summoned (monarch/jinzo[whom I like to call "the first monarch"]) **divine wrath** also works great for monarchs, but you can't use it agains **jinzo**. I would only play with **forced back** if you have **D.D. Designator**, where you declare a card name, if your opponent has it in their hand it gets removed from play.





for six samurai, I always have cards that prevent them from doing anything, like **skill drain** and **messenger of peace**. unless you want to run a burn/stall deck like me, there isn't much you can do except trap hole every single one of their monsters, and then hope that you live long enough to play **dark core** or **tribute to the doomed**. **chain destruction** works for monsters of 2000 or less atk only, and the monster that was summoned doesn't get destroyed, only the monsters of the same name in their deck and hand. **chain disappearance** can be used for monsters of 1000 atk or less, and removes them ALL from play. my advice is just to destroy the weaker ones before he gets the good ones out, and then just make your way around their lifepoints.





I have learned that the only way to fight a burn deck are with **trap of the board eraser**, **barrel behind the door**, **damage polarizer**, **des wombat**, or fight it with another burn deck. I have a great deck idea at the bottom of this page. the funny thing is, it looks like a really badly put together burn deck, so if you have a good poker face, you can pretend you don't have anything until they fall into your trap lol)





elemental heroes really aren't that great of decks. practically any deck can beat them if you have the right cards. the only advantage elemental heroes have is that the cards aren't that hard to find.





crystal beast fighting cards:


lightning vortex (this is not destruction by battle)


field barrier (a new field card cannot be played [ancient ruins] as long as it's on the field.


straight flush (like a harpies feather duster, except they have to have all 5 slots occupied, which they will if it's crystal beast)


swarm of scarabs (again, not destroyed by battle)


heavy storm


lots of trap holes, bottomless trap holes, raigeki breaks, tribute to the doomed, dark cores, and ninja grandmaster (destroys the monster with its "effect," so the monster isn't destroyed by battle





DECK IDEA


--------------------------------------...


monsters


1 - A Cat of Ill Omen


2 - A Cat of Ill Omen


3 - A Cat of Ill Omen


4 - Mask of Darkness


5 - Mask of Darkness





magic


6 - Different Dimension Capsule


7 - Different Dimension Capsule


8 - Different Dimension Capsule


9 - Flint


10 - Magical Mallet


11 - Magical Mallet


12 - Magical Mallet


13 - Messenger of Peace


14 - Messenger of Peace


15 - Mystical Space Typhoon


16 - Rain of Mercy


17 - Rain of Mercy


18 - Rain of Mercy


19 - Reload


20 - Reload


21 - Tribute to The Doomed


22 - Tribute to The Doomed


23 - Tribute to The Doomed


24 - Upstart Goblin


25 - Upstart Goblin


26 - Wave-Motion Cannon


27 - Wave-Motion Cannon


28 - Bad Reaction To Simochi


29 - Bad Reaction To Simochi


30 - Bad Reaction To Simochi


31 - Divine Wrath


32 - Gravity Bind


33 - Life Equalizer


34 - Life Equalizer


35 - Life Equalizer


36 - Pulling the Rug


37 - Pulling the Rug


38 - Pulling the Rug


39 - Raigeki Break


40 - Raigeki Break


41 - Solemn Judgment


42 - Solemn Judgment


43 - Gift Card


44 - Gift Card


45 - Gift Card





in case you don't know, gift card is in the new set, and says "your opponent gains 3000 life points". thats it. no other effect. why the hell would you want this card? take a look at bad reaction to simochi. the act of your opponent gaining life points is negated, and instead they take that much. all the other cards are either defense, negating your opponents cards, or searching for the cards you need.





HOW IT WORKS


you opponent isn't the one that owns this deck, so they won't know that by attacking you, they are indeed helping you. they will attack you over and over again, while it looks like you put up a feeble attempt at defending yourself (while you're actually regulating the damage you take) and then you suddenly give up all hope and play cards like upstart goblin and rain of mercy (which heal your opponent). then, when they try to attack for the final blow, you play **life equalizer**, which says that whenever the difference between your lifepoints are 8000 or more, both players' life poitns become 3000. HEY! I saw that number before! yep. bad reaction to simochi, then gift card. that's an instant win. of course this deck has it's share of flaws, but I have expertly balanced defense with destruction. a cat of ill omen, or a mask of darkness is all you need to get your traps, and then use magical mallet and reload to get the card that you need otherwise.





this is the deck that I have, and I'll have you know, it is awesome against ALL of the deck types that you mentioned.





HAVE FUN WITH IT!
Reply:pulling the rug divine wrath and MACRO COSMOS
Reply:I took a revamped Lord Of The Storm deck and owned everyone of of those types of theme decks, expecially the burn deck. Just have to have a good setup where every card has a specific purpose. Don't EVER have filler cards. If you have cards in your deck that you don't really need, take em out and put ones in that cmpliment the ones you already have, field cards, so on.


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